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Channel: Answers by "Baldinoboy"
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Answer by Baldinoboy

Thank you all very much. Just wanted to understand more and I really like how fast the question was answered. Thanks again.

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Answer by Baldinoboy

Yup. In the free version. Thought it worked in the free. Sorry. Does deferred lighting work good in Unity pro? I'm sure it does but just want to check. Want to have lots of lights in my game. Thanks

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Answer by Baldinoboy

Your way ahead of me in skill. So this answer might be stupid to you but you can learn everything that Unity has implemented in it in the Reference Manual on the Unity site. Read through that, which...

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Answer by Baldinoboy

I'm sure your not but check if you are in any Graphic Emulation modes.

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Answer by Baldinoboy

I'm not sure about the mobile versions but I know with pro you don't have to pay full price when the next Unity version comes out.

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Answer by Baldinoboy

Found out what the problem was. When I clicked play the lightmap index for the terrain went to -1. Don't know why but I put the correct lightmap number and now it works.

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Answer by Baldinoboy

I have had this problem. The object needs to be rotated x90, y00, z00 and be upright in Blender. So what i do is set the cursor to 0,0,0 and set it as the pivot. Then is edit mode rotate the tree,...

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Answer by Baldinoboy

Do you have a Dx11 GPU? If you do it could be a driver issue.

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Answer by Baldinoboy

You have to first make a material and apply a terrain shader to that material. I believe the terrain shaders are under natural and terrain. You have bumped specular or diffuse. Go to the settings tab...

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Answer by Baldinoboy

Terrain trees can only have one capsule collider. It stinks. What I do if it is really important for a tree to have full collision is just manually place a tree with a mesh collider.

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Answer by Baldinoboy

I assume you mean Unity Tree Creator. There is a setting for lowering the pivot point. In the tree root node there's a ground offset bar. As for the fbx import what shaders are you using? You can only...

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Answer by Baldinoboy

I know this questions old but it is something I've had to think about lately. The repeating texture will look nicer in crispness but will be annoying to look at. I believe the repeating patterns would...

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Answer by Baldinoboy

When using deferred the shadow texture has to have the same resolution and import settings as the diffuse texture. This can be a problem with treecreator trees. Especially if they have custom textures...

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Answer by Baldinoboy

Sorry but my last answer was quite bad. Have worked on it a lot more since and now know that the tree has to be upright in Blender but have a x90 rotation. First make sure that the rotation is 0,0,0....

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